METHODOLOGY FOR DEVELOPING GRAPHIC SKILLS BASED ON STEAM AND DESIGN THINKING

Authors

  • Shabnami Yusufzoda

Keywords:

graphic skills, STEAM education, Design Thinking

Abstract

This article explores the pedagogical potential of STEAM and Design Thinking
approaches in developing graphic skills. It analyzes the educational significance of graphic skills,
the theoretical foundations of their development, and modern instructional methods integrated
with innovative pedagogical technologies. Particular attention is paid to the use of STEAM
education and the stages of the Design Thinking process to foster learners' creativity, problemsolving abilities, visual thinking, and graphomotor skills. The findings indicate that implementing
these approaches enhances the quality of education and supports the development of learners'
practical competencies.

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Published

2026-08-12